The art and game play is super engaging, it took my a while to actually complete it. My only notes would be possibly adding check points and creating a parallax effect in the background which wouldn't take too long but overall very fun!!
The art and concept is really cute! My only problem is with how fast you can get with the arrow keys, it makes it hard to try and stay a steady speed but that may be the point lol. Great job!
i love the art and the little spikes at the start showing the controls with pictures is so clever!!! the movement makes it pretty hard maybe it could be fine tuned a liiittle but i know thats like the whole point of the game lol great job
This is like if geometry dash and flappy bird had a kid (this is a good thing lol). I like how insane the parkour is in this and the setting is really interesting! This would make a great rage bait game. If you're going to go for something like this, though, consider adding a platform that doesn't punish the player on collision so we have time to start rather than dying a few times before we can move.
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The art and game play is super engaging, it took my a while to actually complete it. My only notes would be possibly adding check points and creating a parallax effect in the background which wouldn't take too long but overall very fun!!
I love the visuals and also the difficulty is right on point! do we need checkpoint?
The art and concept is really cute! My only problem is with how fast you can get with the arrow keys, it makes it hard to try and stay a steady speed but that may be the point lol. Great job!
i love the art and the little spikes at the start showing the controls with pictures is so clever!!! the movement makes it pretty hard maybe it could be fine tuned a liiittle but i know thats like the whole point of the game lol great job
This is like if geometry dash and flappy bird had a kid (this is a good thing lol). I like how insane the parkour is in this and the setting is really interesting! This would make a great rage bait game. If you're going to go for something like this, though, consider adding a platform that doesn't punish the player on collision so we have time to start rather than dying a few times before we can move.
This is really cool! I like the diverse type of stuff you can't touch, making me have to adapt quickly to learn how to avoid the new stuff.
I was a little confused at first because the text "you Win" is there from the beginning and goes away when you get to the end.